← Back to works
Hurb

A language that travels

Role Lead Product Designer
Timeline 2018 — 2019
Location Rio de Janeiro, Brazil
Sector Travel Marketplace

300K

Users reached in validation research

20%

Traffic in A/B test before full adoption

5

Design principles co-defined across teams

2

Age groups tested, full acceptance in both

What I did

I was part of the core team leading Hurb's visual language overhaul, a cross-functional initiative across product design, marketing, branding, research, and engineering. I co-facilitated the design principles workshop, led the audit of existing product surfaces, and owned the application of new fundamentals to product screens and components.

Overview

Hurb is a travel marketplace expanding internationally. In 2018, product and marketing had drifted into separate visual languages while the design system was still being built. Building a component library on top of that inconsistency would have locked it in. The project was to go back to first principles before anything else got built.

01

Two teams, two languages, one product

Visual inconsistency as a trust problem

Product and marketing were working from different visual rules. The gaps showed up across the platform: brand applied inconsistently, experiences that felt disjointed depending on where you were in the flow, usability problems that traced back to no shared foundation. Building a component library on top of that would have locked in the inconsistency. The fix had to start upstream.

02

Treating aesthetics like a product decision

Seven methods across qualitative and quantitative research

We ran a 4-stage workshop with both product and marketing designers to agree on 5 shared principles. From there, the new visual direction was validated at scale: a first impression test across 300K users split into two age groups, card sorting with the same profiles, and an A/B test on 20% of traffic across the two highest-revenue regions, tracking revenue, session value, abandonment rate, and product page engagement.

Phase 01

Principles

4-stage workshop with the full design team — brand ideation (do/don't), naming, and Maslow prioritisation dynamics.

Phase 02

Audit

Review of all purchase flow screens, ad pieces, and banners — analysing colour, type, spacing, photography, and tone of voice against the new principles.

Phase 03

Inspiration

Moodboard exercise bringing in references from outside travel — fintechs, marketplaces, real estate — to avoid converging on category defaults.

Phase 04

Co-creation

Hands-on homepage redesign exercise applying the principles — exploring new directions, identifying visual patterns that emerge naturally.

Phase 05

Validation

Online survey (300K users), card sorting, and A/B test via Optimizely against the top 2 revenue regions at 20% traffic exposure.

Phase 06

Delivery

Each designer applies the new fundamentals to their team's screens. Design system reorganised for flexibility and universality.

Be clear and objective Be honest Stay close to the traveller Be consistent Do more with less

Principle alignment

"Objective", "Simple", and "Clean" rank top 3 across both age groups, directly mapping to principles defined at the workshop. The visual direction and the team's intentions were aligned.

Trust signal

Cleaner interfaces read as more trustworthy — which mattered for a brand handling high-value travel purchases where purchase anxiety runs high.

Older audience

The more contemporary approach was well accepted by older users, a key concern for Hurb's existing customer base. Contemporary doesn't mean inaccessible.

Photo-led layouts outperform

Photo-led layouts show stronger engagement for key user profiles over illustration-led ones, directly shaping the primary visual direction of the new language.

FOMO mechanics generate anxiety

Countdown timers and urgency mechanics are perceived as misleading — a finding that goes beyond aesthetics and informs content and conversion strategy.

A/B test result: satisfactory

No regression in key business metrics, with positive movement in session value and abandonment rate, justifying full adoption of the new visual language.

03

The choices that shaped the language

01 — Principles before pixels, built cross-team, not top-down.

The principles were defined with both product and marketing designers, using Maslow's hierarchy to prioritise. A shared language only works if the people who have to use it had a hand in shaping it.

02 — Look outside the travel category for inspiration.

The moodboard exercise deliberately excluded travel competitors, pulling references from fintechs, marketplaces, and real estate to avoid designing toward the travel industry's visual clichés.

03 — Validate aesthetics like product decisions.

First impression test, card sorting, A/B test. Aesthetic choices earned the same evidence standard as UX decisions, rather than being settled by internal preference.

04 — Photo-led hierarchy over illustration.

A research finding, not an aesthetic opinion: photo-led layouts show stronger engagement for key user profiles, shaping the primary visual direction of the new language.

05 — Distribute the first delivery across the team.

Each designer applies new fundamentals to their own product area and documents new components along the way. Speed without losing ownership.

04

Results

300K

Users reached in validation research

20%

Traffic in A/B test before full adoption

5

Design principles co-defined across teams

2

Age groups tested, full acceptance in both

"A travel brand going global can't afford to look like it was built by two separate teams who never talk to each other. Visual inconsistency is a trust problem."

The full case study

The research, the workshop, and what the data told us.

Get in touch

← Previous

One platform. No calls. No spreadsheets.

Next →

Invest on arrival